Wired: triggers

A trigger starts a stack. Every stack needs exactly one.

User says something
When someone says a word or sentence you choose (you can make it exact or contained in a longer message).
User walks on furni
When someone steps onto one of the furni you picked.
User walks off furni
When someone steps off one of the furni you picked.
User enters room
When anyone (or one player you name) walks into the room.
Furni state changes
When someone uses one of the picked furni, for example switches a lamp or rolls a dice.
Repeat timer
Runs again and again, every so many half-seconds.
Repeat timer (long)
Like the repeat timer, for longer gaps (counted in 5-second steps).
At set time
Runs once, a set time after the timer starts (resets with "Reset timers").
At set time (long)
Like "At set time" for longer waits.
Collision
When furni moved by wired bumps into a player. Great for chase games.
Game starts / Game ends
When a game timer (Banzai, Freeze or a game timer furni) starts or runs out.
Score achieved
When a team reaches the score you set.
Bot reached player
When a bot walks up to a player.
Bot reached furni
When a bot arrives at a furni you picked.

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