Wired guide / Triggers / Effects / Conditions / Add-ons / Leaderboards
A trigger starts a stack. Every stack needs exactly one.
- User says something
- When someone says a word or sentence you choose (you can make it exact or contained in a longer message).
- User walks on furni
- When someone steps onto one of the furni you picked.
- User walks off furni
- When someone steps off one of the furni you picked.
- User enters room
- When anyone (or one player you name) walks into the room.
- Furni state changes
- When someone uses one of the picked furni, for example switches a lamp or rolls a dice.
- Repeat timer
- Runs again and again, every so many half-seconds.
- Repeat timer (long)
- Like the repeat timer, for longer gaps (counted in 5-second steps).
- At set time
- Runs once, a set time after the timer starts (resets with "Reset timers").
- At set time (long)
- Like "At set time" for longer waits.
- Collision
- When furni moved by wired bumps into a player. Great for chase games.
- Game starts / Game ends
- When a game timer (Banzai, Freeze or a game timer furni) starts or runs out.
- Score achieved
- When a team reaches the score you set.
- Bot reached player
- When a bot walks up to a player.
- Bot reached furni
- When a bot arrives at a furni you picked.
← How to play · More help: Wired guide · Chat · Group forums · ZD31B Club · Club Payday