Wired: effects

Effects are what happens. A stack can have several; they all run together (unless an add-on says otherwise).

Toggle furni state
Switches the picked furni to its next state: lamps on/off, gates open/shut, colour tiles change.
Move and rotate
Moves picked furni one step in a direction (or randomly) and/or turns them.
Move in direction
Keeps furni moving in a direction; they turn when they hit something.
Move furni to furni
Moves furni onto the position of another picked furni.
Match to snapshot
Puts furni back the way you saved them (position, rotation and/or state). Perfect for resetting a game.
Teleport to furni
Teleports the player who set off the stack to one of the picked furni.
Show message
Whispers your text to the player who set off the stack. Only they see it.
Kick from room
Sends the player out of the room with your message (never works on the room owner or staff).
Chase / Flee
Picked furni move towards (chase) or away from (flee) the nearest player.
Give score
Gives points to the player in a running game, a set number of times per game.
Give score to team
Gives points to a team you choose.
Join team / Leave team
Puts the player into a game team (with its colour) or takes them out.
Reset timers
Restarts the "At set time" triggers in the room.
Call stacks
Runs the effects of other stacks you pick, so one trigger can start many things.
Bot: change clothes
Dresses a bot in a look you saved.
Bot: follow player
Makes a bot follow (or stop following) the player.
Bot: give hand item
A bot hands the player a drink or item.
Bot: move
Walks a bot to one of the picked furni.
Bot: talk / talk to player
Makes a bot say (or whisper to the player) your text.
Bot: teleport
Teleports a bot to one of the picked furni.

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