Wired guide / Triggers / Effects / Conditions / Add-ons / Leaderboards
Effects are what happens. A stack can have several; they all run together (unless an add-on says otherwise).
- Toggle furni state
- Switches the picked furni to its next state: lamps on/off, gates open/shut, colour tiles change.
- Move and rotate
- Moves picked furni one step in a direction (or randomly) and/or turns them.
- Move in direction
- Keeps furni moving in a direction; they turn when they hit something.
- Move furni to furni
- Moves furni onto the position of another picked furni.
- Match to snapshot
- Puts furni back the way you saved them (position, rotation and/or state). Perfect for resetting a game.
- Teleport to furni
- Teleports the player who set off the stack to one of the picked furni.
- Show message
- Whispers your text to the player who set off the stack. Only they see it.
- Kick from room
- Sends the player out of the room with your message (never works on the room owner or staff).
- Chase / Flee
- Picked furni move towards (chase) or away from (flee) the nearest player.
- Give score
- Gives points to the player in a running game, a set number of times per game.
- Give score to team
- Gives points to a team you choose.
- Join team / Leave team
- Puts the player into a game team (with its colour) or takes them out.
- Reset timers
- Restarts the "At set time" triggers in the room.
- Call stacks
- Runs the effects of other stacks you pick, so one trigger can start many things.
- Bot: change clothes
- Dresses a bot in a look you saved.
- Bot: follow player
- Makes a bot follow (or stop following) the player.
- Bot: give hand item
- A bot hands the player a drink or item.
- Bot: move
- Walks a bot to one of the picked furni.
- Bot: talk / talk to player
- Makes a bot say (or whisper to the player) your text.
- Bot: teleport
- Teleports a bot to one of the picked furni.
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