Wired: conditions

Conditions are checks. The effects only run when every condition in the stack is true (or any of them, with the OR add-on). Each one also has a "not" version.

Player is in group / not in group
Only for members of this room's group (or only for people outside it).
Player is in team / not in team
Only for players on a game team you choose.
Furni have players on / have no players on
Checks whether someone is standing on the picked furni.
Furni have furni on / have no furni on
Checks whether something is stacked on top of the picked furni.
Player has hand item
Only when the player is holding a certain drink or item.
Furni match snapshot / do not match
Checks the picked furni are (or are not) in the saved position, rotation or state.
Trigger furni is / is not
Checks which furni set off the stack.
Player is on furni / is not on furni
Checks whether the player who set off the stack stands on the picked furni.
Number of players in room / not in range
Only when the room has between your minimum and maximum players.
Time elapsed more than / less than
Checks how long it has been since the timer started.

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